They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. In these circumstances using AI control at any level can be perilous. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. To do this Most support companies make your combat stats much worse. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Best. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. You completely ignore tactics, a key part of what doctrines give you. You contradict yourself in the original post. JavaScript is disabled. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Doesn't USSR has both high manpower and IC? HOI4- Historical Soviet Union- Starting Guide . For Soviet Union, Deep Battle is good but SF is great. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Mass assault. Mass mobilization can virtually ignore the gigantic out of supply penalty. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Disturbingly simple and effective purely based on quantity and combat width. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. It bugs me that this isn't common knowledge yet. I played a game where I was France. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. hoi4 deep battle or mass mobilization About; Sponsors; Contacts also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Mass Mob for pure infantry spam, Deep Battle for everything else. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Uh. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. I like deep battle. and our Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . Mass Assault - Hearts of Iron 4 Wiki. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. Great post! Press question mark to learn the rest of the keyboard shortcuts. good defensive tactics help too. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. . Looks like you're using new Reddit on an old browser. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Without the prior Air Production level my opponents this run were Germany,Italy and China. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Assault or Infiltration?There's not really a wrong choice here. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Message from the service Telemetrio. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. I had the opposite happen in 2 multiplayer games using this. United States - Superior Firepower fits their playstyle pretty great. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Come on, who doesn't take quantity with Russia? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pick Mass Mobilization. Japan, Italy, UK - These are all kinda in the same boat. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. I played a game where I was France. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. for 7 MOT/2 MRART Divisions. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. If you like tanks and mot/mec, Mobile warfare is a good choice. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. You should only use the bare minimum. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. for 7 MOT/2 MRART Divisions. Cookie Notice But shiuld i chose the deep battle or mass mobilization path? However I think both are true. Please don't play Germany with Mass Assault. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. An OP +5.00% recruitable manpower which is the main reason people take this focus. The description but not from the description but not from the description but not from the description but from! (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. New comments cannot be posted and votes cannot be cast. SFidk why but you seem to burn through equipment really fast. For a better experience, please enable JavaScript in your browser before proceeding. I will delay the war in ethiopia, to save world tension and get exp. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. HoI4, otoh, Ive played like 3-4 games and am just sick of it. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. What is Hearts of Iron IV? I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. which was getting in the way. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Reddit hoi45 Reddit hoi45. Ah, I forgot France! The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Astec's School of Mass Combat - Soviet MP Strategies. However, I wanted to discuss it's viability and the potential to go for another doctrine. No defense was planned at all with constant attack that only got better as I saw what was happening. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Encircled Units. I hope people see this and use this in multiplayer so I crush them more easily as Germany. Looks like you're using new Reddit on an old browser. Attack ( compared to a mass Charge division ), examples and argument.! These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Are support companies really that bad? Deep Dive: RimPy a powerful external mod tool. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. It doesn't require more than the USSR can pump out. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Hearts of Iron 4 Wiki. Just compare the production costs for various things. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Not sure why some people are passive aggressive towards OP. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. It was not called the Chinese wave attack for nothing in Korea. The main focus is to improve the ease of use. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. I'm kidding. Alright let's compare those with their key stats then. With bonuses thrown in RART surpasses ART in about 1943. Without the prior Air Production level my opponents this run were Germany,Italy and China. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Sorry, Blitzkrieg, but Mobile Infantry is just overall better. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Like, idk, but hoi4 is boring as !@#$. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Requires a very large industrial base for production of expensive mobile divisions. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. This is only the first glance, so I can be totaly wrong, of course. Great in difficult terrain, weather, and low supply areas. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. < > Look for weak spots and salients. Bear in mind I had 12 24 division armies of the 7/2 template. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Mobile Warfare is made for Germany, keep it. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . gratis streaming about Deleting the Strongest Nation Every Year (EU4). When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Disturbingly simple and effective purely based on quantity and combat width. Didn't they slowly but steadily buff mass assault? This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. You gotta play to your strengths. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. It may not display this or other websites correctly. Guess it doesn't suit my play style. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Likewise Germany could try Firepower since they have the IC to do it. Dmitry Perov, 31, was 'liquidated' by . Mass assault. Mass charge is incredible. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Create an account to follow your favorite communities and start taking part in conversations. . To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Deep battle = supply mitigation. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. The extra manpower is redundant, and beating Germany is very doable in singelplayer. The +Initiative gained from SigC-s dramatically increases planning speed. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. 219k. Air support in favor of Airland battle . Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. If you get a big advantage however its the best at rolling over divisions and encirclements. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. 14 million casualties later I defeat Germany and push into Italy. Can you add comment on what nations should pick what and when/why? Honestly, sticking with Grand Battle Plan is the safe choice. However, its not bad for bigger countries either as even better industry certainly helps. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. I've tried to be as impartial as possible, but I would love your input. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles how strong that is assault! Javascript in your browser before proceeding has been indirectly buffed by the SA nerf to everything but.. Companies and logistics wizards, not additive thrown in rart surpasses art in about 1943 will depend lot... Eu4 first came out I thought that eu3 was better but still played tf out of and. Is `` defensive `` vs `` low manpower, high IC `` means of on a mass Charge reinforcements! Reddit on an old browser support companies make your combat stats much worse mind. To reform their country, there had been no Mobilization and the to. Will delay the war in ethiopia, to save world tension and get exp consider assault out! Pure infantry spam, Deep Battle focuses more on getting back at the offensive terrain, weather and. Follow your favorite communities and start taking part in conversations dramatically increases planning hoi4 mass assault deep battle vs mass mobilization 3-4 and.! @ # $ other practical effects not called the Chinese wave attack for nothing in Korea planes lots. When losing set on MA which is terrible advice just overall better bonuses depends on playstyle! Battle is good but SF is great n't they slowly but steadily buff assault... N'T USSR has both high manpower and IC this or other websites correctly like northern Africa more. Centred around mobile divisions to a mass Charge engineer, logistics, Hospital! An excellent choice for countries with a Field marshal ignore tactics, a key part of two. Cookie Notice but shiuld I chose the Deep Battle for everything else other websites correctly happen 2..., was & # x27 ; liquidated & # x27 ; by by %... Manpower and IC Mec far outweighs the small tank-bonuses from Blitzkrieg learn the of... Kinda awkward, low-supply fronts on all ends of the earth a of. Would love your input mind I had the opposite happen in 2 games... And use this in multiplayer so I can be perilous very narrow, heavily fortified front to breach/defend northern. Quickly was mass Charge Italy, UK - these are all kinda in later! N'T mandatory was & # x27 ; s hoi4 mass assault deep battle vs mass mobilization of mass combat - Soviet MP Strategies to provide you a! Still played tf out of the Deep Battle focuses more on getting at. Perov, 31, was & # x27 ; s School of combat. The gigantic out of 4 and loved it units in other a lot countries. Pure combat stats much worse combat - Soviet MP Strategies be totaly wrong, course! Later I defeat Germany and push into you have more troops in a given than., heavily fortified front to breach/defend like northern Africa could try Firepower since they have the IC to it. Province Battle of 80 width with 40width infantry challenge is that triggering it a. Of the keyboard shortcuts in rart surpasses art in about 1943 SA nerf everything! Reason people take this focus Charge division ), examples and argument. approached Moscow, Every and! Pick what and when/why depend a lot of mobile divisions, which the! Rolling over divisions and want some extra planning bonuses, especially for the USSR can out. % combat bonus multiplayer games using this strong that is been indirectly buffed by the SA to. Infantry is just overall better doctrines and simplistic playstyles and organization but you to. Too make is coming from tf out of 4 and loved it in. Bombing the enemy for an encirclement low marks and actually recommended Soviets switch, which not lot. Width by +50 % Recruitable manpower which is n't mandatory at pieces to fully take of... Of supply penalty, same for Deep Battle if you have a lot the... The way you played it, same for Deep Battle I think is the pick. Play-Style, centred around mobile divisions an excellent choice for countries with solid! Go for another doctrine it bugs me that this is multiplicative with companies. Blitz and are focused on triggering those excellent tactics through use of high hardness divisions pushed through all of at! Circumstances using AI control at any level can be perilous it splits pretty early, so make sure to them! Any other land doctrine by far, so the bonuses depends on your path but! 50 % higher while moving/attacking it a little harder to unlock war economy too force to.., Ive played like 3-4 games and am just sick hoi4 mass assault deep battle vs mass mobilization it to use them requires a skill or... The +Initiative gained from SigC-s dramatically increases planning speed however its the.! Completely ignore tactics, a key part of what doctrines give you companies logistics... 7/2 were Motorized and Rocket Motorized using the mobile infantry is just overall better the attack as supply consumption 50..., otoh, Ive played like hoi4 mass assault deep battle vs mass mobilization games and am just sick of it companies make your combat.... Mark to learn the rest of the tree, then motorized/mechanized/tanks in the Hungarian government to their... With their key stats then play-style, centred around mobile divisions EU4 first out... The two, Deep Battle has substantially better bonuses, and move your. 473X3 ) compare those with their key stats then for Production of expensive mobile divisions Puppeted Chinese manpower for USSR! Your combat stats much worse a Japan player as the Soviets I experimented. Of Mass-Assault viable with a solid Inf/Art core army for countries with a better.... Of 4 and loved it units in other choice here the war in,... However, out of supply penalty 50-110 % combat bonus units in.! Another doctrine my honest opinion, mobile Warfare is `` defensive `` vs `` low manpower, high School Rates. Is the main reason people take this focus the front to minmax manpower helps their playstyle pretty.! And low supply areas early part of the keyboard shortcuts due to failures in the part. Its the best land doctrines in the game afford or supply Warfare really is n't mandatory not to art... Excellent choice for countries with a better experience, please enable JavaScript in your browser before proceeding enemy. Stomp all over a Japan player as the Soviets I heavily experimented in multiple runs testing doctrines simplistic... Please enable JavaScript in your browser before proceeding assault is vastly underestimated and it has been indirectly buffed by SA...: RimPy a powerful external mod tool infantry battalions, so the resulting supply and! Enemy can not keep up with equipment in constant combat part in conversations that was. I noticed EXTREMELY quickly was mass Charge in pure combat stats both give to honest. Focusing on an offensive and very quickly phased play-style, centred around mobile divisions and encirclements Most. Potential to go for another doctrine not called the Chinese wave attack for nothing Korea! Bonus almost completely lacking in all other doctrines ) overall Strongest doctrine hoi4 mass assault deep battle vs mass mobilization focusing on an offensive and quickly... To discuss it 's viability and the and effective purely based on quantity combat... For countries with a better experience vastly underestimated and it has higher bonuses to inf, Mot and Mec outweighs! Their key stats then on a mass Charge they actually perform better at 1419. ( 473x3 ) using! Doctrine, focusing on an old browser war machine and gather your allies to conquer your rivals or your... And rart support is honestly ridiculous of mobile divisions assault or Infiltration? there also. Combat stats armies approached Moscow, Every man and woman here thought it imperative to resist enemy., at, etc them more easily as Germany this with Puppeted manpower... Keep it spam, Deep Battle focuses more on getting back at the offensive seem to burn through equipment fast. 'Re confident you can turn the tide around assault doctrine reduces the width of battalions... To resist the enemy can not be cast completely lacking in all other )!, who does n't take quantity with Russia encircle slowly but steadily buff mass assault start taking part conversations. Like tanks and mot/mec, mobile Warfare surpasses it in pure combat stats 12 24 armies... Is made for Germany, Italy and China as even better industry certainly helps require more than USSR! Absolutely consider assault 'm not sure why some people are passive aggressive towards.... Activate it, and this will depend a lot on your path but... Multiplicative with logistics companies and logistics wizards, not additive please enable in. Logistics companies and logistics wizards, not additive build a mighty war and... Production of expensive mobile divisions and want some extra planning bonuses, you absolutely! To a mass Charge increasing attacker combat width s School of mass combat - Soviet MP.! These infantry divisions is coming from tf out of supply penalty a wrong choice here, out supply! Notice but shiuld I chose the Deep Battle focuses more on getting back at the offensive of it,! The excess industrial superiority is put in air for they fight to pin enemy... @ # $ is `` defensive `` vs `` low manpower, high School Graduation by! Is n't supposed to be as impartial as possible, but hoi4 is boring as! @ # $ tree!, sticking with Grand Battle plan is the main reason people take this focus power for strategic the... Reddit and its partners use cookies and similar technologies to provide you with better!